SWASHCHUCKLERS -
​
shipwreck rummage - ​
find the remaining jewels in the shipwreck. hiding spots included are -
​
lower deck - hammocks, food store, cannonballs [added in series 2, done once in series 1], rope store, shark tank [added in series 5], captain's cove [added in series 6]
middle deck - mice and rat crates, pool of pearls/cobweb corner [cobweb corner added in series 7], baskets of sea creatures, laundry, captain's lookout [added in series 6]
top deck [removed in series 6] bird's nests, treasure chests or barrels
​
sandy scramble - ​
open the treasure chests by finding the correct keys in the sand pit. [orange rectangle, blue star, purple flower, green square, yellow triangle]
​
some keys don't fit -
​
blue dog bone
purple H
red sea shell [SHELL logo on its side]
​
shivering timbers - ​
put together a puzzle with the pieces at the other end of the cannonballs [water tank in series 7]. bring the pieces back along the plank to assemble them at the other side. if they fall in, they need to go back to the side they were coming from
​
tangled net - ​
climb the tangled fishing net to collect sea creatures for the baskets [2 octopus, 2 lobster, 1 seahorse, 1 fish; changed in series 2 to remove the fish and put 2 seahorse]. there are other sea creatures [crab, white octopus]
​
tumbly barrel - ​
collect the stick-on clothes for the board to replicate what the pirate is wearing. they are in the crates on the other side of the tumbly barrel. the one-time-played series 7 version works like swashing
​
stepping stones - ​
put together a statue with the pieces at the other end of the stepping stones and water tank. if they fall in, they need to go back to the side they were coming from
​
pirate cannons - ​
find and load the green squishy balls [that are among blue and yellow balls/under seaweed in series 3] into the air cannons to knock over the 10 targets
​
bouncy sails - ​
bounce on the sails and pull the ropes to open the bags containing the mice and rats, put them into the matching holes in the wall
​
coconutty raft - ​
move the raft to the other side to collect coconuts, then move back again to throw them into the barrel, they need 6
​
swashbubbles - ​
roll the swashbubbles around to knock over the red, blue, green and yellow barrel towers
​
wacky whirlpool - ​
roll cannonballs into the rotating holes. they need 6
​
swashing - ​
find the correct items of clothing, stick them on the 'swashing' line, crank the lever to move them over to the other side so that the one remaining Swashbuckler can wear the clothes
​
fruity loot - ​
works like tangled net, but it's now the 'tangle tree', and they now need to collect 1 of each fruit, and throw them into the bowl
​
potty portholes - ​
works like pirate cannons, but the set and targets are different
​
shipshape shake-up - ​
works like tumbly barrel, but they now need puzzle pieces for the wall
​
buried treasure - ​
works like sandy scramble, but they now need golden, sparkly treasure for the chests that are opened one at a time
​
octopus in boots - ​
hook the boots off the spinning octopus, them fit them into the green box as pairs
​
seahorse cycle - ​
works like swashbubbles, but they are now riding seahorse cycles
​
urchin searchin' -​
find the coloured plastic bottles in the rock pool, then insert them into the matching coloured eco-urchins. they light up when completed
​
shirley shark's supper time - ​
shoot bananas into shirley's mouth before she closes her mouth when the time is up