EXTRA TRAP -
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GAMES FIRST/LAST PLAYED -
Black Widow - S1E1 - S1E11
Feed me Lies - S1E1 - S1E11
Snake Attack - S1E1 - S3E12
Wicked Wardrobes - S1E1 - S1E13
Toxic Treats - S1E2 - S1E12
Freaky Factory - S1E2 - S3E3
Poison Banquet - S1E2 - S1E12
Wall of Sorrow - S1E3 - S3E10
Witch's Brew - S1E3 - S1E10
Sleep Creepers - S1E3 - S3E2
Goblet of Ice - S1E4 - S3E13
Deadly Medley - S1E4 - S1E13
Exploding Toad in the Hole - S1E4 - S1E13
Horror Heads - S1E11
Body Shock - S2E1 - S3E11
Green Fingers - S2E1 - S3E11
Extraction - S2E1 - S3E11
Poisoned Harvest - S2E2 - S3E7
Septic Sewers - S2E2 - S3E11
The One-Eyed Watcher - S2E2 - S3E7
Spooked - S2E3 - S3E10
Two-Faced Liar - S2E3 - S3E13
Camp Fear - S2E3 - S3E10
Fairy Trials - S2E4 - S3E12
Forbidden Chambers - S2E4 - S3E13
Giant Appetite - S3E1 - S3E12
Beware the Crowman - S3E1 - S3E12
Mutternot's tales - S4E1 - S4E10
The Frozen Princess - S4E1 - S4E13
The Wolf and the Nut - S4E1 - S4E13
A Child for Tea - S4E1 - S4E11
Botherer Blocks - S4E2 - S4E11
The Midnight Bride - S4E2 - S4E11
Spilt Ends - S4E2 - S4E12
Scallywag Wood - S4E2 - S4E10
The Lost Invitations - S4E3 - S4E13
Millicent and the Moths - S4E3 - S4E13
Poisoned Hollows - S4E4 - S4E12
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ERRORS/EXTRAS IN EPISODES -
S1E1 - the counter for good/bad [yellow/red hexagons] is swapped around [this means you're meant to be rooting for the saboteur, not the team]
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in series 1, when jumping down to the next floor, the room is blank. in S1E1 [Wicked Wardrobes], the wardrobes and lights are still there. [in S1, there's weird editing so they only have to use 1 green screen background when an unfortunate is trapped]
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S1E3 - after floor 6 [Wall of Sorrow] and floor 3 [Sleep Creepers], Wolfgang and Puja were asked 2 questions instead of 1 by The voice [why do you think the others voted for you?/how do you feel about being trapped?]
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on floor 4 [Witch's Brew], Fabien and Puja did DrawStraws by the window instead in front of the others
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S1E4 - in Floor 2, The Voice said the the time limit was 90 seconds, when she meant 60 seconds [this was an error on her part]
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S1E5 - this is the only episode where [in floor 5, Feed me Lies] Phyllis [good plant] is fed lies [rare thing that happens]
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before floor 5 [feed me Lies] starts, The Voice [through Whisper Clip] incorrectly names Madge [the bad plant] Marge
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S1E6 - the only episode where there were no wrong answers on floor 2
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S1E7 - the only time where 3 correct guesses are needed in Witch's Brew
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the same '2 questions' thing [from S1E3] happened with Jaimee on floor 6 [Wall of Sorrow] and Florence on floor 3 [Sleep Creepers]
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S1E10 - there are a few different things about this one - [probably cos it was first in line to be edited and filmed]
-voting on floors 6 and 5 [Wall of Sorrow and Freaky Factory] has parts of the set removed and the lights turned off
-the gold saboteur frame appears for less time than it does in other episodes
-the trapdoor jumping angles are different
-the angle showing an unfortunate trapped are different
-when The Voice questions the trapped unfortunates, they zoom in on them as close as possible to give the illusion that the game has vanished [as in, they played the game, after the unfortunate is trapped the game vanishes, leaving them trapped in an empty room]
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on floor 6 [Wall of Sorrow], The Voice tells Molly that Vanessa is the only person on the other side of the wall, but it was actually Kim
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the same 'DrawStraws by the window' thing from S1E3 happened here with Kim and Mauro
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on Freaky Factory, there were black eggs and boxes instead of the white ones, and the pocket watch timer doesn't appear [the black eggs is meant to be a prototype version of freaky factory]
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S1E11 - Black Widow apparently was faulty [the eggs wouldn't be sucked up by the vacuumigators] according to Ross when he was trapped ['vacuumigators' makes me laugh]
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the same 'blank room' thing from Wicked Wardrobes [S1E1] happened again here in Feed me Lies
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S1E13 - the last episode to use Goblet of Ice's original music
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this is the last episode where The Voice [when revealing a saboteur] says the saboteur was in fact. in the next episode, she says I can now reveal the saboteur was in fact.
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SERIES 2 -
S2E1 - the Whisper Clip changes from this episode onwards [probably thanks to the time when one whisper clip fell off during filming and everyone could hear the voice talking in series 1]
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a new 'Law of the Tower' demo is used [for proper storyline-building]
when trapping unfortunates, they are now trapped in the game room, as opposed to previously trapping them in an empty room in series 1 [newly-produced green screen backgrounds]
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at the end of floor 5 [Freaky Factory], the music stops abruptly when the challenge ends
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as of this episode, The Key of Freedom is different [series upgrade]
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S2E2 - the same 'music stopping' things happens on floor 6 [Poisoned harvest]
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when choosing a saboteur in floor 3 [The One-Eyed Watcher], it is done outside of the tent, unlike all other times [prob cos of first time played]
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in Septic Sewers, the 'drain complete' message doesn't play [probably cos it was the first time played]
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a deeper pitch gong sound is played when introducing floor 6 [Body Shock]
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S2E4 - Goblet of Ice now uses a new music track [said music track was newly composed for S2, and so replaced the GoI-exclusive track]
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when Jasmine is trapped, she is in the purple room. however, when the camera zooms away showing she is TRAPPED, she is shown to be in the orange room
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during Forbidden Chambers, when Andrew moves into the purple room to the green room, a part of the production set can be seen
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S2E5 - when jasmine got trapped in Extraction, The Voice asked 'how do you feel about being trapped with the werewolf?', as opposed to the regular 'how do feel about being trapped?'
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during Freaky Factory, Jacob's Whisper Clip fell off his right ear [error again]
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S2E9 - the last episode where the Voice line you failed miserably to sabotage the challenge is used. you failed to sabotage the challenge is used from next episode onwards
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when trapping Elvira [Green Fingers], the Voice said you're TRAPPED! in another tone of voice that was only used in this episode
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when trapping Joseph [Body Shock], the table vanished
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S2E11 - when camp Fear is finished, instead of you've failed miserably, the Voice says the final log has fallen, because a log fell over as soon as the time was up
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S2E12 - while selecting Georgia as a saboteur [Fairy Trials], the Voice says the bad fairies all have red hair. she then changes this to blue flowers, implying that was a mistake, WHICH IT WAS
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S2E13 - the same 'saboteur/bad item' thing happens here with Extraction [white teeth/teeth with 1 point are healthy]
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in Extraction, there was a 5 on the wall instead of a 3 [goof]
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the same '2 questions' thing happened with Aaron in Freaky Factory
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SERIES 3
S3E1 - a shorter version of the S2 law of the Tower is used for S3
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S3E4 - in Camp Fear, after the 1st saboteur alert, the moonhowler did not appear
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S3E7 - in Septic Sewers, the saboteur is chosen when they are on the trolleys, unlike all other plays of this challenge
S3E10 - the only episode to have The Voice ask a question twice on floor 2. [PARDON?]
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S3E13 - in Fairy Trials, the splats when a fairy is blown up are green instead of blue, this might not be an error, though, as the challenge demo has green goo, not blue
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the last episode with the standard Trapped! name and Tower, along with the basic room design, Caretaker's room and Wily Sneak's design
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SERIES 4/EVER AFTER...
S4E1 - the first episode to use the Ever After... tag
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the Voice line any...last words? replaces the questions from the last 3 series
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the first episode where floor 2 changed from one way out, and there can only be one winner to Fight for Freedom
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Wily Sneak and Caretaker gets new designs
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Caretaker's room and basic tower room gets new designs
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S4E7 - the only episode where 3 correct sweets are needed in A Child for Tea
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S4E11 - Child for Tea used the Extraction/Split Ends/Fight for Freedom music instead of the normal music
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Trapped! escape the tower -
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Body Shock - to pass this challenge, you must work together, and assemble the body parts scattered around the room. beware the blackouts, as the saboteur will be fiendishly trying to spoil the game.
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to pass, you must have completed the body before the time is up!
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Fairy Trials - to pass this challenge, work together to decide if the fairies are good or bad. if it's a good fairy, release it. if it's a bad fairy, burst it.
to pass, you must identify two fairies correctly.
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Sleep Creepers - to pass this challenge, the team must turn off all the alarm clocks before the time is up. beware the blackouts, the slippery saboteur will be up and about.
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to pass, you must switch off all the alarm clocks before the time is up.
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One-eyed Watcher - to pass this challenge, together you must which cup the watcher has hidden his rather large eye-ball under.
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you must guess the location of the eye-ball two times out of three.
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Fight for Freedom - ooh, the grand finale! where the winner takes all, and the loser, well, they'll be trapped in the tower for good.
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unfortunates, you are in the fight for freedom. to escape the tower you must get to the key before your opponent.
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YOU'RE TRAPPED!
YOU'RE TRAPPED...EVER AFTER!