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EXTRA TRAP - 

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GAMES FIRST/LAST PLAYED - 

Black Widow - S1E1 - S1E11

Feed me Lies - S1E1 - S1E11

Snake Attack - S1E1 - S3E12

Wicked Wardrobes - S1E1 - S1E13

Toxic Treats - S1E2 - S1E12

Freaky Factory - S1E2 - S3E3

Poison Banquet - S1E2 - S1E12

Wall of Sorrow - S1E3 - S3E10

Witch's Brew - S1E3 - S1E10

Sleep Creepers - S1E3 - S3E2

Goblet of Ice - S1E4 - S3E13

Deadly Medley - S1E4 - S1E13

Exploding Toad in the Hole - S1E4 - S1E13

Horror Heads - S1E11

Body Shock - S2E1 - S3E11

Green Fingers - S2E1 - S3E11

Extraction - S2E1 - S3E11

Poisoned Harvest - S2E2 - S3E7

Septic Sewers - S2E2 - S3E11

The One-Eyed Watcher - S2E2 - S3E7

Spooked - S2E3 - S3E10

Two-Faced Liar - S2E3 - S3E13

Camp Fear - S2E3 - S3E10

Fairy Trials - S2E4 - S3E12

Forbidden Chambers - S2E4 - S3E13

Giant Appetite - S3E1 - S3E12

Beware the Crowman - S3E1 - S3E12

Mutternot's tales - S4E1 - S4E10

The Frozen Princess - S4E1 - S4E13

The Wolf and the Nut - S4E1 - S4E13

A Child for Tea - S4E1 - S4E11

Botherer Blocks - S4E2 - S4E11

The Midnight Bride - S4E2 - S4E11

Spilt Ends - S4E2 - S4E12

Scallywag Wood - S4E2 - S4E10

The Lost Invitations - S4E3 - S4E13

Millicent and the Moths - S4E3 - S4E13

Poisoned Hollows - S4E4 - S4E12

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ERRORS/EXTRAS IN EPISODES - 

S1E1 - the counter for good/bad [yellow/red hexagons] is swapped around [this means you're meant to be rooting for the saboteur, not the team]

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in series 1, when jumping down to the next floor, the room is blank. in S1E1 [Wicked Wardrobes], the wardrobes and lights are still there. [in S1, there's weird editing so they only have to use 1 green screen background when an unfortunate is trapped]

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S1E3 - after floor 6 [Wall of Sorrow] and floor 3 [Sleep Creepers], Wolfgang and Puja were asked 2 questions instead of 1 by The voice [why do you think the others voted for you?/how do you feel about being trapped?]

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on floor 4 [Witch's Brew], Fabien and Puja did DrawStraws by the window instead in front of the others

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S1E4 - in Floor 2, The Voice said the the time limit was 90 seconds, when she meant 60 seconds [this was an error on her part]

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S1E5 - this is the only episode where [in floor 5, Feed me Lies] Phyllis [good plant] is fed lies [rare thing that happens]

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before floor 5 [feed me Lies] starts, The Voice [through Whisper Clip] incorrectly names Madge [the bad plant] Marge

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S1E6 - the only episode where there were no wrong answers on floor 2

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S1E7 - the only time where 3 correct guesses are needed in Witch's Brew

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the same '2 questions' thing [from S1E3] happened with Jaimee on floor 6 [Wall of Sorrow] and Florence on floor 3 [Sleep Creepers]

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S1E10 - there are a few different things about this one - [probably cos it was first in line to be edited and filmed]

-voting on floors 6 and 5 [Wall of Sorrow and Freaky Factory] has parts of the set removed and the lights turned off

-the gold saboteur frame appears for less time than it does in other episodes

-the trapdoor jumping angles are different

-the angle showing an unfortunate trapped are different

-when The Voice questions the trapped unfortunates, they zoom in on them as close as possible to give the illusion that the game has vanished [as in, they played the game, after the unfortunate is trapped the game vanishes, leaving them trapped in an empty room]

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on floor 6 [Wall of Sorrow], The Voice tells Molly that Vanessa is the only person on the other side of the wall, but it was actually Kim

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the same 'DrawStraws by the window' thing from S1E3 happened here with Kim and Mauro

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on Freaky Factory, there were black eggs and boxes instead of the white ones, and the pocket watch timer doesn't appear [the black eggs is meant to be a prototype version of freaky factory]

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S1E11 - Black Widow apparently was faulty [the eggs wouldn't be sucked up by the vacuumigators] according to Ross when he was trapped ['vacuumigators' makes me laugh]

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the same 'blank room' thing from Wicked Wardrobes [S1E1] happened again here in Feed me Lies

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S1E13 - the last episode to use Goblet of Ice's original music 

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this is the last episode where The Voice [when revealing a saboteur] says the saboteur was in fact. in the next episode, she says I can now reveal the saboteur was in fact.

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SERIES 2 - 

S2E1 - the Whisper Clip changes from this episode onwards [probably thanks to the time when one whisper clip fell off during filming and everyone could hear the voice talking in series 1]

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a new 'Law of the Tower' demo is used [for proper storyline-building]


when trapping unfortunates, they are now trapped in the game room, as opposed to previously trapping them in an empty room in series 1 [newly-produced green screen backgrounds]

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at the end of floor 5 [Freaky Factory], the music stops abruptly when the challenge ends

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as of this episode, The Key of Freedom is different [series upgrade]

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S2E2 - the same 'music stopping' things happens on floor 6 [Poisoned harvest]

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when choosing a saboteur in floor 3 [The One-Eyed Watcher], it is done outside of the tent, unlike all other times [prob cos of first time played]

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in Septic Sewers, the 'drain complete' message doesn't play [probably cos it was the first time played]

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a deeper pitch gong sound is played when introducing floor 6 [Body Shock]

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S2E4 - Goblet of Ice now uses a new music track [said music track was newly composed for S2, and so replaced the GoI-exclusive track]

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when Jasmine is trapped, she is in the purple room. however, when the camera zooms away showing she is TRAPPED, she is shown to be in the orange room

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during Forbidden Chambers, when Andrew moves into the purple room to the green room, a part of the production set can be seen

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S2E5 - when jasmine got trapped in Extraction, The Voice asked 'how do you feel about being trapped with the werewolf?', as opposed to the regular 'how do feel about being trapped?'

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during Freaky Factory, Jacob's Whisper Clip fell off his right ear [error again]

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S2E9 - the last episode where the Voice line you failed miserably to sabotage the challenge is used. you failed to sabotage the challenge is used from next episode onwards

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when trapping Elvira [Green Fingers], the Voice said you're TRAPPED! in another tone of voice that was only used in this episode

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when trapping Joseph [Body Shock], the table vanished

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S2E11 - when camp Fear is finished, instead of you've failed miserably, the Voice says the final log has fallen, because a log fell over as soon as the time was up

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S2E12 - while selecting Georgia as a saboteur [Fairy Trials], the Voice says the bad fairies all have red hair. she then changes this to blue flowers, implying that was a mistake, WHICH IT WAS

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S2E13 - the same 'saboteur/bad item' thing happens here with Extraction [white teeth/teeth with 1 point are healthy]

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in Extraction, there was a 5 on the wall instead of a 3 [goof]

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the same '2 questions' thing happened with Aaron in Freaky Factory

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SERIES 3 

S3E1 - a shorter version of the S2 law of the Tower is used for S3

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S3E4 - in Camp Fear, after the 1st saboteur alert, the moonhowler did not appear

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S3E7 -  in Septic Sewers, the saboteur is chosen when they are on the trolleys, unlike all other plays of this challenge
 

S3E10 - the only episode to have The Voice ask a question twice on floor 2. [PARDON?]

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S3E13 - in Fairy Trials, the splats when a fairy is blown up are green instead of blue, this might not be an error, though, as the challenge demo has green goo, not blue

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the last episode with the standard Trapped! name and Tower, along with the basic room design, Caretaker's room and Wily Sneak's design

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SERIES 4/EVER AFTER...

S4E1 - the first episode to use the Ever After... tag

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the Voice line any...last words? replaces the questions from the last 3 series

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the first episode where floor 2 changed from one way out, and there can only be one winner to Fight for Freedom

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Wily Sneak and Caretaker gets new designs

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Caretaker's room and basic tower room gets new designs

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S4E7 - the only episode where 3 correct sweets are needed in A Child for Tea

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S4E11 - Child for Tea used the Extraction/Split Ends/Fight for Freedom music instead of the normal music

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Trapped! escape the tower - 

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Body Shock - to pass this challenge, you must work together, and assemble the body parts scattered around the room. beware the blackouts, as the saboteur will be fiendishly trying to spoil the game.

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to pass, you must have completed the body before the time is up!

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Fairy Trials - to pass this challenge, work together to decide if the fairies are good or bad. if it's a good fairy, release it. if it's a bad fairy, burst it.

 

to pass, you must identify two fairies correctly. 

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Sleep Creepers - to pass this challenge, the team must turn off all the alarm clocks before the time is up. beware the blackouts, the slippery saboteur will be up and about.

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to pass, you must switch off all the alarm clocks before the time is up.

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One-eyed Watcher - to pass this challenge, together you must which cup the watcher has hidden his rather large eye-ball under.

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you must guess the location of the eye-ball two times out of three.

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Fight for Freedom - ooh, the grand finale! where the winner takes all, and the loser, well, they'll be trapped in the tower for good.

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unfortunates, you are in the fight for freedom. to escape the tower you must get to the key before your opponent.

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YOU'RE TRAPPED! 

YOU'RE TRAPPED...EVER AFTER!

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