EXTRA TRAP -
GAMES FIRST/LAST PLAYED -
Black Widow - S1E1 - S1E11
Feed me Lies - S1E1 - S1E11
Snake Attack - S1E1 - S3E12
Wicked Wardrobes - S1E1 - S1E13
Toxic Treats - S1E2 - S1E12
Freaky Factory - S1E2 - S3E3
Poison Banquet - S1E2 - S1E12
Wall of Sorrow - S1E3 - S3E10
Witch's Brew - S1E3 - S1E10
Sleep Creepers - S1E3 - S3E2
Goblet of Ice - S1E4 - S3E13
Deadly Medley - S1E4 - S1E13
Exploding Toad in the Hole - S1E4 - S1E13
Horror Heads - S1E11
Body Shock - S2E1 - S3E11
Green Fingers - S2E1 - S3E11
Extraction - S2E1 - S3E11
Poisoned Harvest - S2E2 - S3E7
Septic Sewers - S2E2 - S3E11
The One-Eyed Watcher - S2E2 - S3E7
Spooked - S2E3 - S3E10
Two-Faced Liar - S2E3 - S3E13
Camp Fear - S2E3 - S3E10
Fairy Trials - S2E4 - S3E12
Forbidden Chambers - S2E4 - S3E13
Giant Appetite - S3E1 - S3E12
Beware the Crowman - S3E1 - S3E12
Mutternot's tales - S4E1 - S4E10
The Frozen Princess - S4E1 - S4E13
The Wolf and the Nut - S4E1 - S4E13
A Child for Tea - S4E1 - S4E11
Botherer Blocks - S4E2 - S4E11
The Midnight Bride - S4E2 - S4E11
Spilt Ends - S4E2 - S4E12
Scallywag Wood - S4E2 - S4E10
The Lost Invitations - S4E3 - S4E13
Millicent and the Moths - S4E3 - S4E13
Poisoned Hollows - S4E4 - S4E12
ERRORS/EXTRAS IN EPISODES -
S1E1 - the counter for good/bad [yellow/red hexagons] is swapped around [this means you're meant to be rooting for the saboteur, not the team]
in series 1, when jumping down to the next floor, the room is blank. in S1E1 [Wicked Wardrobes], the wardrobes and lights are still there. [in S1, there's weird editing so they only have to use 1 green screen background when an unfortunate is trapped]
S1E3 - after floor 6 [Wall of Sorrow] and floor 3 [Sleep Creepers], Wolfgang and Puja were asked 2 questions instead of 1 by The voice [why do you think the others voted for you?/how do you feel about being trapped?]
on floor 4 [Witch's Brew], Fabien and Puja did DrawStraws by the window instead in front of the others
S1E4 - in Floor 2, The Voice said the the time limit was 90 seconds, when she meant 60 seconds [this was an error on her part]
S1E5 - this is the only episode where [in floor 5, Feed me Lies] Phyllis [good plant] is fed lies [rare thing that happens]
before floor 5 [feed me Lies] starts, The Voice [through Whisper Clip] incorrectly names Madge [the bad plant] Marge
S1E6 - the only episode where there were no wrong answers on floor 2
S1E7 - the only time where 3 correct guesses are needed in Witch's Brew
the same '2 questions' thing [from S1E3] happened with Jaimee on floor 6 [Wall of Sorrow] and Florence on floor 3 [Sleep Creepers]
S1E10 - there are a few different things about this one - [probably cos it was first in line to be edited and filmed]
-voting on floors 6 and 5 [Wall of Sorrow and Freaky Factory] has parts of the set removed and the lights turned off
-the gold saboteur frame appears for less time than it does in other episodes
-the trapdoor jumping angles are different
-the angle showing an unfortunate trapped are different
-when The Voice questions the trapped unfortunates, they zoom in on them as close as possible to give the illusion that the game has vanished [as in, they played the game, after the unfortunate is trapped the game vanishes, leaving them trapped in an empty room]
on floor 6 [Wall of Sorrow], The Voice tells Molly that Vanessa is the only person on the other side of the wall, but it was actually Kim
the same 'DrawStraws by the window' thing from S1E3 happened here with Kim and Mauro
on Freaky Factory, there were black eggs and boxes instead of the white ones, and the pocket watch timer doesn't appear [the black eggs is meant to be a prototype version of freaky factory]
S1E11 - Black Widow apparently was faulty [the eggs wouldn't be sucked up by the vacuumigators] according to Ross when he was trapped ['vacuumigators' makes me laugh]
the same 'blank room' thing from Wicked Wardrobes [S1E1] happened again here in Feed me Lies
S1E13 - the last episode to use Goblet of Ice's original music
this is the last episode where The Voice [when revealing a saboteur] says the saboteur was in fact. in the next episode, she says I can now reveal the saboteur was in fact.
SERIES 2 -
S2E1 - the Whisper Clip changes from this episode onwards [probably thanks to the time when one whisper clip fell off during filming and everyone could hear the voice talking in series 1]
a new 'Law of the Tower' demo is used [for proper storyline-building]
when trapping unfortunates, they are now trapped in the game room, as opposed to previously trapping them in an empty room in series 1 [newly-produced green screen backgrounds]
at the end of floor 5 [Freaky Factory], the music stops abruptly when the challenge ends
as of this episode, The Key of Freedom is different [series upgrade]
S2E2 - the same 'music stopping' things happens on floor 6 [Poisoned harvest]
when choosing a saboteur in floor 3 [The One-Eyed Watcher], it is done outside of the tent, unlike all other times [prob cos of first time played]
in Septic Sewers, the 'drain complete' message doesn't play [probably cos it was the first time played]
a deeper pitch gong sound is played when introducing floor 6 [Body Shock]
S2E4 - Goblet of Ice now uses a new music track [said music track was newly composed for S2, and so replaced the GoI-exclusive track]
when Jasmine is trapped, she is in the purple room. however, when the camera zooms away showing she is TRAPPED, she is shown to be in the orange room
during Forbidden Chambers, when Andrew moves into the purple room to the green room, a part of the production set can be seen
S2E5 - when jasmine got trapped in Extraction, The Voice asked 'how do you feel about being trapped with the werewolf?', as opposed to the regular 'how do feel about being trapped?'
during Freaky Factory, Jacob's Whisper Clip fell off his right ear [error again]
S2E9 - the last episode where the Voice line you failed miserably to sabotage the challenge is used. you failed to sabotage the challenge is used from next episode onwards
when trapping Elvira [Green Fingers], the Voice said you're TRAPPED! in another tone of voice that was only used in this episode
when trapping Joseph [Body Shock], the table vanished
S2E11 - when camp Fear is finished, instead of you've failed miserably, the Voice says the final log has fallen, because a log fell over as soon as the time was up
S2E12 - while selecting Georgia as a saboteur [Fairy Trials], the Voice says the bad fairies all have red hair. she then changes this to blue flowers, implying that was a mistake, WHICH IT WAS
S2E13 - the same 'saboteur/bad item' thing happens here with Extraction [white teeth/teeth with 1 point are healthy]
in Extraction, there was a 5 on the wall instead of a 3 [goof]
the same '2 questions' thing happened with Aaron in Freaky Factory
SERIES 3
S3E1 - a shorter version of the S2 law of the Tower is used for S3
S3E4 - in Camp Fear, after the 1st saboteur alert, the moonhowler did not appear
S3E7 - in Septic Sewers, the saboteur is chosen when they are on the trolleys, unlike all other plays of this challenge
S3E10 - the only episode to have The Voice ask a question twice on floor 2. [PARDON?]
S3E13 - in Fairy Trials, the splats when a fairy is blown up are green instead of blue, this might not be an error, though, as the challenge demo has green goo, not blue
the last episode with the standard Trapped! name and Tower, along with the basic room design, Caretaker's room and Wily Sneak's design
SERIES 4/EVER AFTER...
S4E1 - the first episode to use the Ever After... tag
the Voice line any...last words? replaces the questions from the last 3 series
the first episode where floor 2 changed from one way out, and there can only be one winner to Fight for Freedom
Wily Sneak and Caretaker gets new designs
Caretaker's room and basic tower room gets new designs
S4E7 - the only episode where 3 correct sweets are needed in A Child for Tea
S4E11 - Child for Tea used the Extraction/Split Ends/Fight for Freedom music instead of the normal music
Trapped! escape the tower -
Body Shock - to pass this challenge, you must work together, and assemble the body parts scattered around the room. beware the blackouts, as the saboteur will be fiendishly trying to spoil the game.
to pass, you must have completed the body before the time is up!
Fairy Trials - to pass this challenge, work together to decide if the fairies are good or bad. if it's a good fairy, release it. if it's a bad fairy, burst it.
to pass, you must identify two fairies correctly.
Sleep Creepers - to pass this challenge, the team must turn off all the alarm clocks before the time is up. beware the blackouts, the slippery saboteur will be up and about.
to pass, you must switch off all the alarm clocks before the time is up.
One-eyed Watcher - to pass this challenge, together you must which cup the watcher has hidden his rather large eye-ball under.
you must guess the location of the eye-ball two times out of three.
Fight for Freedom - ooh, the grand finale! where the winner takes all, and the loser, well, they'll be trapped in the tower for good.
unfortunates, you are in the fight for freedom. to escape the tower you must get to the key before your opponent.
YOU'RE TRAPPED!
YOU'RE TRAPPED...EVER AFTER!