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EXTRA TRAP - 

GAMES FIRST/LAST PLAYED - 

Black Widow - S1E1 - S1E11

Feed me Lies - S1E1 - S1E11

Snake Attack - S1E1 - S3E12

Wicked Wardrobes - S1E1 - S1E13

Toxic Treats - S1E2 - S1E12

Freaky Factory - S1E2 - S3E3

Poison Banquet - S1E2 - S1E12

Wall of Sorrow - S1E3 - S3E10

Witch's Brew - S1E3 - S1E10

Sleep Creepers - S1E3 - S3E2

Goblet of Ice - S1E4 - S3E13

Deadly Medley - S1E4 - S1E13

Exploding Toad in the Hole - S1E4 - S1E13

Horror Heads - S1E11

Body Shock - S2E1 - S3E11

Green Fingers - S2E1 - S3E11

Extraction - S2E1 - S3E11

Poisoned Harvest - S2E2 - S3E7

Septic Sewers - S2E2 - S3E11

The One-Eyed Watcher - S2E2 - S3E7

Spooked - S2E3 - S3E10

Two-Faced Liar - S2E3 - S3E13

Camp Fear - S2E3 - S3E10

Fairy Trials - S2E4 - S3E12

Forbidden Chambers - S2E4 - S3E13

Giant Appetite - S3E1 - S3E12

Beware the Crowman - S3E1 - S3E12

Mutternot's tales - S4E1 - S4E10

The Frozen Princess - S4E1 - S4E13

The Wolf and the Nut - S4E1 - S4E13

A Child for Tea - S4E1 - S4E11

Botherer Blocks - S4E2 - S4E11

The Midnight Bride - S4E2 - S4E11

Spilt Ends - S4E2 - S4E12

Scallywag Wood - S4E2 - S4E10

The Lost Invitations - S4E3 - S4E13

Millicent and the Moths - S4E3 - S4E13

Poisoned Hollows - S4E4 - S4E12

ERRORS/EXTRAS IN EPISODES - 

S1E1 - the counter for good/bad [yellow/red hexagons] is swapped around [this means you're meant to be rooting for the saboteur, not the team]

in series 1, when jumping down to the next floor, the room is blank. in S1E1 [Wicked Wardrobes], the wardrobes and lights are still there. [in S1, there's weird editing so they only have to use 1 green screen background when an unfortunate is trapped]

S1E3 - after floor 6 [Wall of Sorrow] and floor 3 [Sleep Creepers], Wolfgang and Puja were asked 2 questions instead of 1 by The voice [why do you think the others voted for you?/how do you feel about being trapped?]

on floor 4 [Witch's Brew], Fabien and Puja did DrawStraws by the window instead in front of the others

S1E4 - in Floor 2, The Voice said the the time limit was 90 seconds, when she meant 60 seconds [this was an error on her part]

S1E5 - this is the only episode where [in floor 5, Feed me Lies] Phyllis [good plant] is fed lies [rare thing that happens]

before floor 5 [feed me Lies] starts, The Voice [through Whisper Clip] incorrectly names Madge [the bad plant] Marge

S1E6 - the only episode where there were no wrong answers on floor 2

S1E7 - the only time where 3 correct guesses are needed in Witch's Brew

the same '2 questions' thing [from S1E3] happened with Jaimee on floor 6 [Wall of Sorrow] and Florence on floor 3 [Sleep Creepers]

S1E10 - there are a few different things about this one - [probably cos it was first in line to be edited and filmed]

-voting on floors 6 and 5 [Wall of Sorrow and Freaky Factory] has parts of the set removed and the lights turned off

-the gold saboteur frame appears for less time than it does in other episodes

-the trapdoor jumping angles are different

-the angle showing an unfortunate trapped are different

-when The Voice questions the trapped unfortunates, they zoom in on them as close as possible to give the illusion that the game has vanished [as in, they played the game, after the unfortunate is trapped the game vanishes, leaving them trapped in an empty room]

on floor 6 [Wall of Sorrow], The Voice tells Molly that Vanessa is the only person on the other side of the wall, but it was actually Kim

the same 'DrawStraws by the window' thing from S1E3 happened here with Kim and Mauro

on Freaky Factory, there were black eggs and boxes instead of the white ones, and the pocket watch timer doesn't appear [the black eggs is meant to be a prototype version of freaky factory]

S1E11 - Black Widow apparently was faulty [the eggs wouldn't be sucked up by the vacuumigators] according to Ross when he was trapped ['vacuumigators' makes me laugh]

the same 'blank room' thing from Wicked Wardrobes [S1E1] happened again here in Feed me Lies

S1E13 - the last episode to use Goblet of Ice's original music 

this is the last episode where The Voice [when revealing a saboteur] says the saboteur was in fact. in the next episode, she says I can now reveal the saboteur was in fact.

SERIES 2 - 

S2E1 - the Whisper Clip changes from this episode onwards [probably thanks to the time when one whisper clip fell off during filming and everyone could hear the voice talking in series 1]

a new 'Law of the Tower' demo is used [for proper storyline-building]


when trapping unfortunates, they are now trapped in the game room, as opposed to previously trapping them in an empty room in series 1 [newly-produced green screen backgrounds]

at the end of floor 5 [Freaky Factory], the music stops abruptly when the challenge ends

as of this episode, The Key of Freedom is different [series upgrade]

S2E2 - the same 'music stopping' things happens on floor 6 [Poisoned harvest]

when choosing a saboteur in floor 3 [The One-Eyed Watcher], it is done outside of the tent, unlike all other times [prob cos of first time played]

in Septic Sewers, the 'drain complete' message doesn't play [probably cos it was the first time played]

a deeper pitch gong sound is played when introducing floor 6 [Body Shock]

S2E4 - Goblet of Ice now uses a new music track [said music track was newly composed for S2, and so replaced the GoI-exclusive track]

when Jasmine is trapped, she is in the purple room. however, when the camera zooms away showing she is TRAPPED, she is shown to be in the orange room

during Forbidden Chambers, when Andrew moves into the purple room to the green room, a part of the production set can be seen

S2E5 - when jasmine got trapped in Extraction, The Voice asked 'how do you feel about being trapped with the werewolf?', as opposed to the regular 'how do feel about being trapped?'

during Freaky Factory, Jacob's Whisper Clip fell off his right ear [error again]

S2E9 - the last episode where the Voice line you failed miserably to sabotage the challenge is used. you failed to sabotage the challenge is used from next episode onwards

when trapping Elvira [Green Fingers], the Voice said you're TRAPPED! in another tone of voice that was only used in this episode

when trapping Joseph [Body Shock], the table vanished

S2E11 - when camp Fear is finished, instead of you've failed miserably, the Voice says the final log has fallen, because a log fell over as soon as the time was up

S2E12 - while selecting Georgia as a saboteur [Fairy Trials], the Voice says the bad fairies all have red hair. she then changes this to blue flowers, implying that was a mistake, WHICH IT WAS

S2E13 - the same 'saboteur/bad item' thing happens here with Extraction [white teeth/teeth with 1 point are healthy]

in Extraction, there was a 5 on the wall instead of a 3 [goof]

the same '2 questions' thing happened with Aaron in Freaky Factory

SERIES 3 

S3E1 - a shorter version of the S2 law of the Tower is used for S3

S3E4 - in Camp Fear, after the 1st saboteur alert, the moonhowler did not appear

S3E7 -  in Septic Sewers, the saboteur is chosen when they are on the trolleys, unlike all other plays of this challenge
 

S3E10 - the only episode to have The Voice ask a question twice on floor 2. [PARDON?]

S3E13 - in Fairy Trials, the splats when a fairy is blown up are green instead of blue, this might not be an error, though, as the challenge demo has green goo, not blue

the last episode with the standard Trapped! name and Tower, along with the basic room design, Caretaker's room and Wily Sneak's design

SERIES 4/EVER AFTER...

S4E1 - the first episode to use the Ever After... tag

the Voice line any...last words? replaces the questions from the last 3 series

the first episode where floor 2 changed from one way out, and there can only be one winner to Fight for Freedom

Wily Sneak and Caretaker gets new designs

Caretaker's room and basic tower room gets new designs

S4E7 - the only episode where 3 correct sweets are needed in A Child for Tea

S4E11 - Child for Tea used the Extraction/Split Ends/Fight for Freedom music instead of the normal music

Trapped! escape the tower - 

Body Shock - to pass this challenge, you must work together, and assemble the body parts scattered around the room. beware the blackouts, as the saboteur will be fiendishly trying to spoil the game.

to pass, you must have completed the body before the time is up!

Fairy Trials - to pass this challenge, work together to decide if the fairies are good or bad. if it's a good fairy, release it. if it's a bad fairy, burst it.

 

to pass, you must identify two fairies correctly. 

Sleep Creepers - to pass this challenge, the team must turn off all the alarm clocks before the time is up. beware the blackouts, the slippery saboteur will be up and about.

to pass, you must switch off all the alarm clocks before the time is up.

One-eyed Watcher - to pass this challenge, together you must which cup the watcher has hidden his rather large eye-ball under.

you must guess the location of the eye-ball two times out of three.

Fight for Freedom - ooh, the grand finale! where the winner takes all, and the loser, well, they'll be trapped in the tower for good.

unfortunates, you are in the fight for freedom. to escape the tower you must get to the key before your opponent.

YOU'RE TRAPPED! 

YOU'RE TRAPPED...EVER AFTER!

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